There is a focus on Smoothing these models before render time to make them Photorealistic as well and creating low poly versions for our VR and Real Time simulation applications. Using these techniques together we can create very advanced hard surface models. Organic Modeling is next, we look at the human form and the tools for creating these models. Preparing meshes for texturing by using the UV editor is taught throughout all of these lessons and makes surfacing these models with realistic Textures and Bump Mapping possible. An Introduction to Lighting models, Animation with the Graph Editor, rendering with Maya’s Software and Solid Angle Arnold engine, and Compositing shots ensures all students will be successful throughout their entire career here at iAnimate.net.